Category: Psychology
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How games retain players
This article outlines some strategies employed by game developers to retain their player base. I briefly describe them and provide some examples.
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How presentation may affect players
A short article about the way games may (un)intentionally affect the way players perceive the game.
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Matchmaking rigging
This article will explain where the desire for rigging games comes from. It will mention the ways games can be rigged and how rigging can affect the game itself.
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Season reward tracks in games explained
Reward tracks are a form of reward system that provides rewards for achieving specific milestones within a designated time frame (which is usually referred to as “season,” and takes at least a month). The reward track is typically divided into a free tier and a premium tier. Players typically progress through it by completing specific…
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Psychology of first purchase bonuses
First purchase bonuses are rewards offered for making a first-time purchase with a real currency in a store. This scheme is designed to enhance a company’s long-term profitability at the expense of lower initial profits.
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Toxicity in tabletop games
Tabletop games are often played to socialize with other players, hence why so many of them can be played by more than 2 players at once. Even though competitive gaming may be interesting, it becomes troublesome in larger groups of people. An example of a frustrating situation would be being ganged up on by other…
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Pity timers in games
Pity timer is a game mechanic that rigs the probability of the outcome depending on the previous outcomes, to make it more likely to align with the expected outcome. In other words, it’s meant to reduce the odds of extreme edge scenarios, such as receiving a negative outcome multiple times in a row or never…
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Daily login rewards explained
Daily login rewards offer players small gifts that can be claimed after logging into a game. It’s a minor reward for minimal effort, making it an efficient action. The implementation differs from game to game – some games refresh the availability of rewards always at the same time of day, while other games refresh them…