Tag: Game design

  • Toxicity in tabletop games

    Tabletop games are often played to socialize with other players, hence why so many of them can be played by more than 2 players at once. Even though competitive gaming may be interesting, it becomes troublesome in larger groups of people. An example of a frustrating situation would be being ganged up on by other…

  • Simultaneous planning in games

    Simultaneous planning happens when all players are giving orders independently at the same time, often without knowing opponents’ decisions at the time. The planning phase is then usually followed by the execution phase, where the game resolves given orders. Use case Simultaneous turns are mostly used in: Perks of simultaneous planning Getting rid of the…

  • Pity timers in games

    Pity timers in games

    Pity timer is a game mechanic that rigs the probability of the outcome depending on the previous outcomes, to make it more likely to align with the expected outcome. In other words, it’s meant to reduce the odds of extreme edge scenarios, such as receiving a negative outcome multiple times in a row or never…